Echoes of the Isles

A free roleplaying game

Echoes of the Isles

Connect with any MUD client to islesmud.org, port 3232.

You type: look

Starspear Way

[Freezing, clear, slight breeze from the north, dusk]

The southern edge of Village Square breaks into Starspear Way here, each of the eastern and western edges of the area adorned with wooden posts that support iron archways above with lanterns suspended on chains. As with the square itself, the road surface is packed with a series of cobblestones of varying hues and colors, giving the street its name.

[ Exits: north south west ]

Broad archways with lanterns suspended by chains upon wooden posts line the street. (northwestern corner) (lit) (on your round)

You type: tend lamp

You look over broad archways with lanterns suspended by chains upon wooden posts.

The flame burns clean but low, hardly clear of the collar.

Tend it: wick, oil or glass.

You type: tend lamp oil

You fill the reservoir from your can and wipe the spout dry.

Four of the lamps on your round are left.

From the gameA lamplighter's round on Starspear Way.

The setting

It is said that centuries ago, a great calamity had befallen the world, plunging it into turmoil at the hands of demons. This cataclysm was thus dubbed the Great Heresy, and the few survivors of the long-forgotten world found themselves scattered among a cluster of islands. After hundreds of years, memory of the Great Heresy and its origins have become legend.

Echoes of the Isles takes place in a small border town called Escard on the largest landmass of the Corwin Isles. Those who found themselves on these islands know it only as home for the last several generations, generally cut off from the rest of the world as resources for sailing long distances were considered better invested in survival. The town of Escard lies closely nestled against the edge of the Aetherspire Woods, a rather dangerous place in and of itself due to the malign creatures and aggressive plant life that originate from it, though the only source of materials imperative to humanity's survival.

Guides

How the game works. If you are new, start with How to Play, Progression and the Combat Overview.

Getting started

  • How to Play

    Clients, the address and port, and the game's map windows.

    For everyone

  • Progression

    Roleplay experience and the ability tree.

    For everyone

Fighting

  • Combat Overview

    Rounds, actions and how a fight runs.

    For everyone

  • Combat in Detail

    Bodyparts, guards, armor, reach, sorcery and wounds.

    Read the overview first

The world and crafts

Sorcery and living metal

  • Traversing the Astral

    Meditation and the elemental planes.

    For Awakened sorcerers

  • Metallurgy

    Living metal and its six schools.

    For characters without sorcery

Latest update