Echoes of the Isles

News

Changelog

Every update to the game, newest first. To report something that doesn't work as described, type bug in the game.

Updates
15
Changes listed
1,286
Latest

October 2026

  1. Community Projects, Traps & Barding

    The Community Warehouse opens on Starspear Way North, and you can look over a shop's wares before you buy them. You can also hide things, set bear traps, buckle barding onto your horse and smear living metal over a room.

    74 changes, 27 fixes

  2. Wyld, Tents & Character Creation

    Wyld, a card game for two players, is played at tables in the taverns. Character creation is rewritten, a validated death now ends a character, and you can pitch a tent, take co-owners into your house and have your shop's keeper buy for you.

    182 changes, 37 fixes

  3. Islesmud 1.3 New version

    The Paths of Nature, Words and Music get rituals and spells of their own, and research is rebuilt. Guilds have missions, jobs are done by doing the work, the year has nine festivals, and sorcerers have a new craft, wyrdweaving.

    260 changes, 91 fixes

  4. MudForge, Caves & Fair Fights

    The game gets its own windows in MudForge, the caves and the strand open to foraging, furniture stands where you set it, the guild halls grow, and creatures fight by their size and strength.

    215 changes, 35 fixes

  5. Open Skies & Rooftops

    The sky above the Isles opens to anyone who can fly, the roofs of Escard can be walked, paper takes ink, planting and harvesting become one gardening skill, and you can now step in to take a blow meant for someone else.

    123 changes, 54 fixes

September 2026

  1. Bows, Runes & Shopfronts

    Bows and arrows join the crafts, runesmithing opens to the latent alone, players can open shops of their own on the market streets, and accepting quarter now takes prisoners.

    84 changes, 33 fixes

  2. Roleplay Pacing & Housing Polish

    Roleplay XP ramps up faster and never points gossip back at its source, lockless and renamed doors come to player housing, and a long list of remember, tracker, and summoning fixes land.

    42 changes, 21 fixes

  3. Update Friyay

    Wounds now stack instead of piling up as separate injuries, the Treat minigame returns with a VI-friendly mode, and player housing gains windows, lights, and a clay oven.

    39 changes, 7 fixes

  4. Training Fixes & Summoning as Roleplay

    Combat and language pooling get a serious buff, demon summoning becomes a full roleplay scene instead of a tick-bark loop, and a wave of weapon and defense skills that weren't training at all get fixed.

    46 changes, 28 fixes

August 2026

  1. Islesmud 1.2 New version

    The big one. Levels are gone, combat is rebuilt around five-minute rounds, Metallurgy arrives as a new path of power for the magic-less, and the world grows to include the Aetherspire and Mount Caelahad.

    62 changes, 30 fixes

  2. RPXP Rework & the Cyan System

    Roleplay XP is reworked with prompt adjectives and the new Cyan system for newcomers, actions can target anything in a room, and a batch of travel, geometry, and pooling fixes ship.

    31 changes, 17 fixes

  3. Art, Chandlery & Player Housing

    Woodworking, Art, and Chandlery join the crafting system, appearance and bathing arrive, and fully automated player housing goes live.

    26 changes, 7 fixes

  4. Leathercraft, Jewelcraft & the First Summoning Overhaul

    Leathercraft and Jewelcraft join the crafting system, demon summoning receives its first major upgrade, and food stops decomposing for good.

    15 changes, 3 fixes

  5. Guilds, Forge & Weaving

    The guild system is overhauled and made modular, Blacksmithing and Weaving join the new crafting system, and a long list of speech, banking, and pathfinding fixes go out.

    47 changes, 23 fixes

  6. The Return

    The game comes back online after a long quiet stretch, with a big batch of stall, crash, and economy fixes, and the first prototype of the new crafting system: Cooking.

    40 changes, 21 fixes