September 15, 2026
Roleplay Pacing & Housing Polish
Roleplay XP ramps up faster and never points gossip back at its source, lockless and renamed doors come to player housing, and a long list of remember, tracker, and summoning fixes land.
September 11, 2026
Update Friyay
Wounds now stack instead of piling up as separate injuries, the Treat minigame returns with a VI-friendly mode, and player housing gains windows, lights, and a clay oven.
September 9, 2026
Training Fixes & Summoning as Roleplay
Combat and language pooling get a serious buff, demon summoning becomes a full roleplay scene instead of a tick-bark loop, and a wave of weapon and defense skills that weren't training at all get fixed.
August 28, 2026 · Version Change
Islesmud 1.2
The big one. Levels are gone, combat is rebuilt around five-minute rounds, Metallurgy arrives as a new path of power for the magic-less, and the world grows to include the Aetherspire and Mount Caelahad.
August 23, 2026
RPXP Rework & the Cyan System
Roleplay XP is reworked with prompt adjectives and the new Cyan system for newcomers, actions can target anything in a room, and a batch of travel, geometry, and pooling fixes ship.
August 20, 2026
Art, Chandlery & Player Housing
Woodworking, Art, and Chandlery join the crafting system, appearance and bathing arrive, and fully automated player housing goes live.
August 17, 2026
Leathercraft, Jewelcraft & the First Summoning Overhaul
Leathercraft and Jewelcraft join the crafting system, demon summoning receives its first major upgrade, and food stops decomposing for good.
August 13, 2026
Guilds, Forge & Weaving
The guild system is overhauled and made modular, Blacksmithing and Weaving join the new crafting system, and a long list of speech, banking, and pathfinding fixes go out.
Early August 2026
The Return
The game comes back online after a long quiet stretch, with a big batch of stall, crash, and economy fixes, and the first prototype of the new crafting system: Cooking.