Every ability you can learn, the statistics you need to start learning it
and the backgrounds that favour it. Each group of the tree opens to show
its abilities. In the game, abilities [name] shows the same
for one ability.
Reading the List
A statistic with a number beside it is the least you need to start
learning the ability. Forge needs 60 Strength and 70 Constitution. Once you
have the first rank, the statistic no longer limits you.
Anyone can learn an ability that a background favours. If you have the
background, everything you learn of that ability counts double in your
learning pool, whether you learn by using it or from a teacher. The pool
also turns into ranks faster. Type pool in the game to see
your learning pool.
Starting any ability needs at least 1,100 experience that you have not
spent. To raise an ability past rank 36, you must add it to a mastery slot
with learn master.
Combat
Defense 4
Combat: Defense
| Ability | Needs | Favoured by |
| Dodge | Dexterity 70 | None |
| Parry | Nothing | None |
| Footwork | Nothing | None |
| Block | Nothing | Soldier |
Melee 10
Combat: Melee
| Ability | Needs | Favoured by |
| Unarmed | Dexterity 50, Strength 50 | None |
| Sword | Nothing | Soldier |
| Dagger | Dexterity 50 | None |
| Spear | Nothing | Soldier |
| Mace | Nothing | Soldier, Labourer |
| Axe | Strength 60 | Labourer |
| Whip | Nothing | None |
| Polearm | Nothing | Soldier |
| Staff | Nothing | None |
| Flail | Dexterity 50 | Farmer |
Range 2
Combat: Range
| Ability | Needs | Favoured by |
| Bows | Nothing | Hunter |
| Throwing | Dexterity 60 | Hunter |
Technique 2
Combat: Technique
| Ability | Needs | Favoured by |
| Dual wield | Dexterity 60 | None |
| Reflexes | Nothing | None |
Survival
Nature 7
Survival: Nature
| Ability | Needs | Favoured by |
| Skin | Nothing | Outdoorsman |
| Butcher | Nothing | Outdoorsman |
| Track | Nothing | Hunter |
| Forage | Nothing | Outdoorsman |
| Fishing | Nothing | Fisherman |
| Fletch | Nothing | Hunter |
| Ride | Nothing | None |
Man 2
Survival: Man
| Ability | Needs | Favoured by |
| Fast healing | Nothing | None |
| Sharpen | Nothing | Fisherman |
Communication
Communication 1
Communication
| Ability | Needs | Favoured by |
| Teach | Nothing | None |
Language 5
Communication: Language
| Ability | Needs | Favoured by |
| Ormadicum | Nothing | Scholar |
| Afredeem | Nothing | Scholar |
| Efraulite | Nothing | Scholar |
| Prostec | Nothing | Scholar |
| Escardian | Nothing | None |
Magic
Only awakened sorcerers can learn these.
Arcane 5
Magic: Arcane
| Ability | Needs | Favoured by |
| Flow | Nothing | Soldier |
| Aether | Nothing | Scholar |
| Spirits | Nothing | Farmer |
| Luna | Nothing | Outdoorsman |
| Arcanum | Nothing | Urbanite |
Elements 5
Magic: Elements
| Ability | Needs | Favoured by |
| Air | Nothing | None |
| Earth | Nothing | None |
| Fire | Nothing | None |
| Water | Nothing | None |
| Void | Nothing | None |
Arcana 3
Magic: Arcana
| Ability | Needs | Favoured by |
| Meditation | Wisdom 60 | Scholar |
| Illusion Molding | Nothing | None |
| Wyrdweaving | Nothing | None |
Covert
Stalking 2
Covert: Stalking
| Ability | Needs | Favoured by |
| Hide | Charisma 50 | Beggar |
| Sneak | Dexterity 60 | None |
Assessment 2
Covert: Assessment
| Ability | Needs | Favoured by |
| Peek | Nothing | Beggar |
| Consider | Wisdom 60 | None |
Performing 6
Performing
| Ability | Needs | Favoured by |
| Oboe | Wisdom 60 | None |
| Flute | Dexterity 60 | Beggar |
| Bagpipes | Constitution 60 | None |
| Lute | Nothing | Urbanite |
| Harp | Dexterity 60 | None |
| Sing | Constitution 60 | Beggar |
Trade
On your own, you can reach rank 36 in cooking, forge, weaving, leathercraft, jewelcraft, woodworking, artcraft and chandlery. Each lesson from a member of the Merchants Guild raises your limit in that craft by 2 ranks, up to rank 60. To go past rank 60, you must join the Merchants Guild.
Only someone born with the Spark who has never awakened can learn runesmithing.
The Recipe Index lists what each craft makes.
Trade 13
Trade
| Ability | Needs | Favoured by |
| Leathercraft | Nothing | Outdoorsman |
| Haggle | Nothing | Urbanite, Sailor |
| Forge | Strength 60, Constitution 70 | Urbanite |
| Jewelcraft | Wisdom 60, Intelligence 70 | Urbanite |
| Gardening | Intelligence 60 | Farmer, Labourer |
| Artcraft | Dexterity 60 | None |
| Chandlery | Nothing | Farmer |
| Weaving | Nothing | Fisherman, Sailor |
| Treat | Nothing | Labourer |
| Woodworking | Nothing | Sailor, Labourer |
| Cooking | Wisdom 60 | Farmer |
| Runesmithing | Intelligence 60, Dexterity 60 | Scholar |
| Husbandry | Wisdom 60 | Farmer |
Metallurgy is for characters without sorcery. The Sage of Living Metal in the Isleguard's hall teaches all six schools. See Metallurgy.
Metallurgy 6
Metallurgy
| Ability | Needs | Favoured by |
| Shaping | Strength 60 | None |
| Quickening | Dexterity 60 | None |
| Vaulting | Dexterity 60 | None |
| Mending | Constitution 60 | None |
| Tempering | Constitution 60 | None |
| Awareness | Wisdom 60 | None |
Backgrounds
Your first background is free. Each one after that costs experience, and
each costs more than the one before. A background you buy is permanent.
Type
purchase background [name] to buy one, and
help [name] background to read about it.
Backgrounds
| Background | Favours |
| Outdoorsman | Skin, Butcher, Forage, Luna, Leathercraft |
| Urbanite | Arcanum, Lute, Haggle, Forge, Jewelcraft |
| Soldier | Block, Sword, Spear, Mace, Polearm, Flow |
| Scholar | Ormadicum, Afredeem, Efraulite, Prostec, Aether, Meditation, Runesmithing |
| Farmer | Flail, Spirits, Gardening, Chandlery, Cooking, Husbandry |
| Beggar | Hide, Peek, Flute, Sing |
| Fisherman | Fishing, Sharpen, Weaving |
| Hunter | Bows, Throwing, Track, Fletch |
| Sailor | Haggle, Weaving, Woodworking |
| Labourer | Mace, Axe, Gardening, Treat, Woodworking |