Echoes of the Isles

GuideGetting started

Ability Index

Every ability you can learn, what you need to start it and the backgrounds that favour it.

For
Everyone
In the game
abilities [name], help backgrounds
Last changed

Every ability you can learn, the statistics you need to start learning it and the backgrounds that favour it. Each group of the tree opens to show its abilities. In the game, abilities [name] shows the same for one ability.

Reading the List

A statistic with a number beside it is the least you need to start learning the ability. Forge needs 60 Strength and 70 Constitution. Once you have the first rank, the statistic no longer limits you.

Anyone can learn an ability that a background favours. If you have the background, everything you learn of that ability counts double in your learning pool, whether you learn by using it or from a teacher. The pool also turns into ranks faster. Type pool in the game to see your learning pool.

Starting any ability needs at least 1,100 experience that you have not spent. To raise an ability past rank 36, you must add it to a mastery slot with learn master.

Combat

Defense 4
Combat: Defense
AbilityNeedsFavoured by
DodgeDexterity 70None
ParryNothingNone
FootworkNothingNone
BlockNothingSoldier
Melee 10
Combat: Melee
AbilityNeedsFavoured by
UnarmedDexterity 50, Strength 50None
SwordNothingSoldier
DaggerDexterity 50None
SpearNothingSoldier
MaceNothingSoldier, Labourer
AxeStrength 60Labourer
WhipNothingNone
PolearmNothingSoldier
StaffNothingNone
FlailDexterity 50Farmer
Range 2
Combat: Range
AbilityNeedsFavoured by
BowsNothingHunter
ThrowingDexterity 60Hunter
Technique 2
Combat: Technique
AbilityNeedsFavoured by
Dual wieldDexterity 60None
ReflexesNothingNone

Survival

Nature 7
Survival: Nature
AbilityNeedsFavoured by
SkinNothingOutdoorsman
ButcherNothingOutdoorsman
TrackNothingHunter
ForageNothingOutdoorsman
FishingNothingFisherman
FletchNothingHunter
RideNothingNone
Man 2
Survival: Man
AbilityNeedsFavoured by
Fast healingNothingNone
SharpenNothingFisherman

Communication

Communication 1
Communication
AbilityNeedsFavoured by
TeachNothingNone
Language 5
Communication: Language
AbilityNeedsFavoured by
OrmadicumNothingScholar
AfredeemNothingScholar
EfrauliteNothingScholar
ProstecNothingScholar
EscardianNothingNone

Magic

Only awakened sorcerers can learn these.

Arcane 5
Magic: Arcane
AbilityNeedsFavoured by
FlowNothingSoldier
AetherNothingScholar
SpiritsNothingFarmer
LunaNothingOutdoorsman
ArcanumNothingUrbanite
Elements 5
Magic: Elements
AbilityNeedsFavoured by
AirNothingNone
EarthNothingNone
FireNothingNone
WaterNothingNone
VoidNothingNone
Arcana 3
Magic: Arcana
AbilityNeedsFavoured by
MeditationWisdom 60Scholar
Illusion MoldingNothingNone
WyrdweavingNothingNone

Covert

Stalking 2
Covert: Stalking
AbilityNeedsFavoured by
HideCharisma 50Beggar
SneakDexterity 60None
Assessment 2
Covert: Assessment
AbilityNeedsFavoured by
PeekNothingBeggar
ConsiderWisdom 60None

Performing

Performing 6
Performing
AbilityNeedsFavoured by
OboeWisdom 60None
FluteDexterity 60Beggar
BagpipesConstitution 60None
LuteNothingUrbanite
HarpDexterity 60None
SingConstitution 60Beggar

Trade

On your own, you can reach rank 36 in cooking, forge, weaving, leathercraft, jewelcraft, woodworking, artcraft and chandlery. Each lesson from a member of the Merchants Guild raises your limit in that craft by 2 ranks, up to rank 60. To go past rank 60, you must join the Merchants Guild.

Only someone born with the Spark who has never awakened can learn runesmithing.

The Recipe Index lists what each craft makes.

Trade 13
Trade
AbilityNeedsFavoured by
LeathercraftNothingOutdoorsman
HaggleNothingUrbanite, Sailor
ForgeStrength 60, Constitution 70Urbanite
JewelcraftWisdom 60, Intelligence 70Urbanite
GardeningIntelligence 60Farmer, Labourer
ArtcraftDexterity 60None
ChandleryNothingFarmer
WeavingNothingFisherman, Sailor
TreatNothingLabourer
WoodworkingNothingSailor, Labourer
CookingWisdom 60Farmer
RunesmithingIntelligence 60, Dexterity 60Scholar
HusbandryWisdom 60Farmer

Metallurgy

Metallurgy is for characters without sorcery. The Sage of Living Metal in the Isleguard's hall teaches all six schools. See Metallurgy.

Metallurgy 6
Metallurgy
AbilityNeedsFavoured by
ShapingStrength 60None
QuickeningDexterity 60None
VaultingDexterity 60None
MendingConstitution 60None
TemperingConstitution 60None
AwarenessWisdom 60None

Backgrounds

Your first background is free. Each one after that costs experience, and each costs more than the one before. A background you buy is permanent. Type purchase background [name] to buy one, and help [name] background to read about it.

Backgrounds
BackgroundFavours
OutdoorsmanSkin, Butcher, Forage, Luna, Leathercraft
UrbaniteArcanum, Lute, Haggle, Forge, Jewelcraft
SoldierBlock, Sword, Spear, Mace, Polearm, Flow
ScholarOrmadicum, Afredeem, Efraulite, Prostec, Aether, Meditation, Runesmithing
FarmerFlail, Spirits, Gardening, Chandlery, Cooking, Husbandry
BeggarHide, Peek, Flute, Sing
FishermanFishing, Sharpen, Weaving
HunterBows, Throwing, Track, Fletch
SailorHaggle, Weaving, Woodworking
LabourerMace, Axe, Gardening, Treat, Woodworking