Runesmithing 7 changes
- New craft: runesmithing. Cut a rune into a blank of wood, clay or metal, then inscribe it into an item.
- Only the latent can learn it: those born with the gift for sorcery who have never awakened. No trainer or guild is needed.
- Runes can be set into weapons, armour, tools, furniture, candles, perfume, jewelry, clothing and instruments, and a few help sorcerers with their own work.
- Most runes wear out with use. A few last as long as the item.
- You need a burin, forged by a blacksmith or bought from Halvard the toolwright.
runesmithcuts a rune,inscribesets it into an item andeffaceremoves it. One rune per item. Beds, desks and other fixtures are inscribed where they stand, and in a house only with the owner present.- Awakening or burning out ends the craft, but runes already cut keep working.
Player Shops 8 changes
- Buy a plot on a market street with
shop plotsandshop buy. You get a shopfront, a locked backroom, a counter and a safe. A shop can grow to two shopfronts and two backrooms. - Each shopfront has a keeper who greets customers. Choose one of fifty townsfolk or design your own with
keeperinshop edit. stock,unstockandpricemanage your counter.- Customers
listandbuyas at any other shop.shop collectempties the safe andshop ledgershows your sales. - Lock the street door to close. Your keeper shows any customers out.
shopslists every open shop.- For 100 silver a shopfront becomes a public room. Backrooms can hold crafting fixtures such as a forge, anvil or oven.
- The Merchants take 5% of every sale.
Features 15 changes
- A few new splash screens added on login.
- Time output has been updated with some ascii graphics. The original output remains for VI-mode.
- New woodworking, leathercraft and blacksmithing recipes to support bows and arrows.
- New forge recipe:
forge pickaxe. subdue yesnow takes prisoners. A player you knock out is bound, follows you once awake, and goes free when youreleasethem. Withsubdue nothey are left where they fell.- Being knocked out or killed by a creature now takes you to the clinic. Losing to a player leaves you where you fell.
- If you are carried to the clinic, the physician quotes a price and waits for your yes before treating you.
- Looking at yourself and
scorenow show what is hurting your looks: grime, blood and gore, or silver under the skin. diagnoseshows how much faster a treated wound is healing. Treated wounds only heal faster while you rest or sleep.poolshows your progress toward a rank in finer steps, and astral shields now read correctly.- Harder recipes teach more, up to a full rank for the hardest.
- A ward now warns you early enough to act before it fails.
- Only awakened sorcerers can learn magic abilities, meditation included.
- Meditation's bonus to resting recovery now works for sorcerers only.
- Crafted and shop bought items can now be stolen, pickpocketed and disarmed. Items you already carry update at your next login.
Combat 9 changes
- Creatures now choose a defence that fits the attack, so shield bearers dodge sorcery instead of blocking it. Steel and sorcery are now about even against armed foes, and sorcery still beats heavy armour.
- Nobody regains health or mv during a fight, creatures included. Creatures start fights with full mv.
- Creatures you knock out stay down until someone uses
finish. - Any interrupted evocation now backlashes like
evoke halt: entering a fight, dropping or giving an item, or starting other work. - The vines of Manigan's Concord and Manigan's Seclusion now break when the person they hold is attacked.
- A wall of flame that drops you below a quarter of your health now stuns you. In clear weather it lasts as long as other wards, and rain still shortens it.
- A successful
escapeno longer holds up the round, and the creature you fled turns on whoever is left. - A captive left alone works free within five minutes, sooner with quick hands. The captor's return starts it over.
- A knockout by another player's pet or companion counts as a player fight, so you stay where you fell.
Housing 3 changes
- House levies now survive a reboot. They used to vanish at every restart and were never charged.
- Changes to house descriptions and mood are no longer lost on shutdown or restart.
permanent customizenow keeps a fixture's contents and position.
Bugs 33 fixes
- There was a mixup in how arcane forces were wired from the very beginning, and this has now been fixed for each Force to operate on its own independent flow.
- A bunch of room typos resolved, thanks to Torpor.
- Being killed by a creature could crash the game. Fixed.
- Picking locks now works.
- A key held in your hand now unlocks doors.
examine,open,close,lock,unlockanddrinknow find items with "room", "eq" or "inv" in their names, like a mushroom or a broom. Drink emotes containing those words work too.- Manigan's Seclusion now keeps people out as well as in.
- Manigan's Concord now fails if the target leaves before it takes hold.
- Manigan's Concord now needs Earth and Water at 25 and Manigan's Seclusion at 20. They were swapped. Concord now uses Seclusion's casting locations and time, and no longer claims every exit is sealed when cast on one.
- You can bash doors up or down, and the other side hears it.
- Creatures are seen to burn crossing a wall of flame, and the caster is told when someone burns it out forcing through.
- Moving during a fight now points you to
lungeorchargeinstead of Action Points. - Trying to wake while knocked out now tells you that you can't.
- Training dummies now keep fighting archers, stay down when knocked down, and let fights end.
evoke haltnow fully stops a ritual and can't backlash twice.- Trying to evoke or invoke in a fight now gives the right reason.
evoke listsorts properly past the first letter.- Sorcerous Domain no longer reports faded marks.
meditate who,meditate sayandmeditate emoteare now limited to the Path of Spirits.forge list,forge checkandforge allnow work outside a smithy.incomeshows your roleplay stipend and when it next pays.- Warrants can now be issued at Isleguard Headquarters as well as the Warrants Office.
singuses your own voice instead of bass.- Followers no longer wade into deep water without a boat.
- NPC shops now pay guilds their full 5% on small sales too.
- Items in rooms that keep their contents no longer lose details, like weapon damage, over a reboot.
- The Clinic Waiting Room and Chamber of Commerce Infirmary now count as medical facilities.
- If you have spent more experience than you have earned, nothing pools until you earn it back.
poolnow tells you so. - Forged shields now go in the shield slot. If you wear one on your arms, remove it and wear it again.
- Resting on most furniture no longer slows endurance recovery.
- A battered instrument no longer plays better than a well kept one.
- Astral insights into Nature and Music can now teach spells.
- The Lumons orb now blinds only those who fail to resist it.
Admin Goodies 9 for staff
stat charon a linkdead player no longer crashes the game.stat charshows the right position names.stat objandset objcheck your inventory first.shutdownandcopyovernow save unsaved area edits.- OLC no longer resets mob material to "unknown" on save, and
medit createno longer makes mobs that stop the game booting. banaccountbans every character on an account, and optionally every site it has used. Accounts remember their last ten sites.- Plain site bans (no
*) now work, and*text*bans match properly. nuke <player> [house] [shop]andinherit <from> <to> [house|shop].redit frontageopens a street to shops, and an immortal'sshopsshows every shop with its takings.flag char <name> plr + dirtyand- dirtynow change only the dirt flag.