Community Projects 2 changes
- The Community Warehouse has opened on Starspear Way North. Projects the town works on together are posted on the board there. Type
projectin the warehouse to read the board. - You can contribute silver, gold, quest points or the materials listed on a project with
project give. Everything submitted towards a project is committed to it, so if it fails, you do not receive your contributions back. Seehelp project.
Shops and Crafts 13 changes
- Type
preview <item>in a shop to look an item over before you buy it: its descriptions, its smell, what kind of thing it is, its weight and where it is worn. It works in the town's shops and in players' shops. Seehelp preview. - A crafter can leave a note for buyers with
tool <item> ed xpreview <text>before finalizing the item.previewshows it. - A recipe more than 5 ranks below your rank in its craft no longer earns you pool. The recipe lists show those recipes in cyan.
- The shop registry in the Registrar's office names the street each shop is on, or the part of the wilds.
- The forge can make a silver dagger, silver arrowheads, and a steel sword with a line of silver worked along its blade.
- Woodworking can make arrows tipped with silver from the silver arrowheads.
- Leathercraft can make leather barding for a horse, and the forge can make iron and steel barding.
- The forge can make a steel bear trap.
- Cooking has four new recipes for crocodile meat:
croctail,crocskewers,crocstewandcrocsmoked. - Artcraft can make a deck of blank playing cards. Before you finalize it, write each card's face with
deck write. Then you can shuffle it, draw, show and deal cards from it. Seehelp deck. - Patches of stinging nettles grow in the fields, woods and hills of the Escard Wilds, in a new place each day.
forage nettlescuts a bundle of stems, and weavers make coarse cloth from them withweave nettle. Wear gloves. Seehelp forage. - Runesmiths can inscribe and efface furniture in a player's house or shop without picking it up, while someone who owns the house is in the room. See
help inscribe. - Woven things from wyrdweaving that were worth less than their materials, the chalked tallow candle among them, are now worth at least what the materials cost, and three imbued draughts are worth more.
wyrdweave checkalso shows what a thing is worth once imbued.
Metallurgy 3 changes
- A new Awareness working at rank 24:
metallurgy groundshows you a map of the land around you through the metal in the ground, even where it is too dark to see. - Shaping spends 1 of the ball's charges, so a ball needs at least 2 charges to be shaped. Releasing a shape at Shaping 38 or higher gives that charge back. Twin spends 1 charge on each weapon and needs a ball with at least 4 charges.
- A new Shaping working at rank 42:
metallurgy smearspends a whole ball of living metal to smear it over the room you are in. No sorcery works in that room while the metal is there. Anyone can take it off withscrape, and it takes three scrapes. Seehelp scrape.
Sorcery 5 changes
- There is a new spell to learn: Thoughtseize.
- The Path of Spirits has a new rung at Meditation rank 45. Type
meditate lexiconto see it. help meditateand the website's astral page now say what Void and wards do against the creatures of the astral.- Sorcery and metallurgy that tell you where someone or something is now name the street of Escard, or the part of the wilds, the Aetherspire or Mount Caelahad, instead of the whole zone.
invokeon its own shows how Closure, Stillwater Stride, Satiety and Unsullied are cast, as it does for other spells.
Wyld 4 changes
- The game turns the top card of your tribute pile onto your altar when each of your turns begins. The player who goes first does not get this on their first turn, and the Scale now starts tipped 1 toward them, down from 2.
wyld tributestill turns one more. Seehelp wyld. - Moon Jelly now has 2 power, and The Unknown has 3 health.
- A new field always replaces the one you have, even if it does the same thing.
- When two ways of paying for a card leave the same amount over, the game spends the tributes that keep Kinship on, if it can.
Other Changes 15 changes
- A new law, Sorcery Against the Unwilling (IV:IId): casting Domination on someone, or cursing them, without their agreement is a Type II crime. See
help unwilling. - Anyone can hide an object with
hide <object>, with or without the hide skill. Wisdom and the hide skill both raise your chance. A hidden object stays hidden until someone finds it or picks it up. Seehelp hide. quartersearches for each hidden object on its own, and an object that was well hidden is harder to find. Seehelp quarter.- You need a stationery set, carried or in the room, to write or change your signature with
signature edit. Artcraft makes them. Seehelp signature. - In a fight,
breathe <emote>spends your round catching your breath and gives you back some endurance. Each breather in the same fight gives less. Seehelp breathe. - Type
barding <mount> <barding>to buckle barding onto your own mount, andbarding <mount> removeto take it off. Barding guards the horse's body in a fight and stays on it in the stable. Seehelp barding. - Only a war horse, a destrier or a pegasus, joins its rider's fight. Other mounts keep out of it. See
help mount. - You can set a bear trap outdoors, away from the town, with
trap set <trap>. You hide it as you set it, and anyone else who steps on it is caught by the leg. Meat or fish laid on it withtrap baitdraws a wild animal from up to three rooms away. Seehelp trap. - You can mark your own bug, idea or typo report high, normal or low priority, for example
bug priority <#> high. The lists mark high reports with ! and low ones with -, andbug list highlists the open high ones. Seehelp bugtracker. - 132 room descriptions in Escard and the wilds around it have been rewritten, and the descriptions of 15 of Escard's people.
- Looking at a bar of soap shows how many washes it has left, and a bottle of perfume how many dabs. A bar is used only while you hold it. See
help bathe. - The shutters between the Merchants' kitchen and the drying gallery can be locked. Any Merchant can buy the key from the warehouse clerk.
- If someone is carrying you and you are awake, you can type
struggleto try to break free. Seehelp struggle. - You must find a hidden door before you can open, close, lock or unlock it. You find one by searching, by walking through it while it is open, or with metallurgy's echo. See
help quarter. - Skinning and butchering add twice as much to your skill pool on every attempt.
Bugs 27 fixes
- A metallurgist hurt when a sorcerer touches living metal no longer ends up fighting that sorcerer.
- Six of Escard's people were called "it" in game messages. They now have the right pronouns, and the training dummies in the Mercenaries' hall are "it".
- Creatures that attack on their own now attack the person they picked, never a horse or someone else who shares a name with them.
look <direction>no longer gives away a hidden door that is shut.- A messenger waits up to 5 minutes for you to type
message accept, and a message is delivered even if its sender quits after giving it. Seehelp messengers. - A letter pinned up with
postis always signed Anonymous. Seehelp post. - When several letters wait for you at the post office, they all arrive.
- Anyone walking behind you follows a path you change while walking.
- The
maplegend shows coloured names in full. evoke releaseworks in a fight, asinvoke releasedoes.- Fixed bugs in the spells Folinavem, Words of Dominion, Breach, Farsight and Lodestar.
- You can type a spell's two-word name without quotes, for example
evoke relic ward. - Cooking recipes that call for a steak take any steak, such as beef, rabbit or fox.
- The mission board shows each price as "paying up to" that much silver a piece. When you deliver, the clerk says the silver is the total for the whole delivery.
- Once the clerk says the capital will pay you nothing more this week, you cannot take escort, patrol or dispatch work until the next week.
- When you plant, harvest or uproot something in a pot, "pot" now means a planting pot before a cookpot or anything else with pot in its name. Looking at a planting pot shows what is growing in it.
- Guild commissions pay the full price on the board for every piece you hand in.
- The miners on an escort follow you when you charge into the next room.
- In a fight, each bleeding wound bleeds once or twice at the end of each round. It no longer also bleeds every tick while you fight.
- A light blow to the stomach now leaves a light wound. A heavy blow can still leave a deep stomach wound that bleeds.
- When the binding on a bleeding wound wears out, you see a message saying the wound is bleeding again. Bind it again to stop the bleeding.
- A claim-jumper you knock out shows as incapacitated in the room. They stop saying you attacked them until they get back up.
- You no longer see messages about the sky changing while you are asleep or knocked out.
- When you eat food that has more than one bite left, the message says you take a bite.
- Once you write a description on an item with
tool, the item's original descriptions stop showing when someone looks at it.tool showlists each keyword on its own line. - A full deepcup from wyrdweaving now weighs the same as an empty one, so you can put a full one in a satchel.
- If you have
metallurgy dropset when you fall, anyone you carry or drag is not hurt.
Admin Goodies 5 for staff
project create <title>starts a community project as a draft. Set its body, days and goals, thenproject <#> open. When it closes, write what came of it withproject <#> note.project <#> giversshows who gave what. The full list is inhelp project.- Staff can set the priority of any report and lock it, for example
bug priority <#> low lock. The reporter cannot change a locked priority. regionshows which region a room is in and what divination calls it.region missinglists rooms with none, andregion reloadreadsarea/regions.datagain after an edit.possess create <key>makes a creature you can possess at any time, andpossess edit <key>opens it in an editor to set its keywords, descriptions, goto lines, death line and power. It fights at range with any element, casts any spell withevoke castand has five vessels. It can leave a mark on a room, which shows as a line after the room's description. Its texts take colour codes, and a phrase in backticks is shaded across a palette you set. The full list is inhelp possess.medit power mythicsets a sixth power tier, above vhigh. A mythic mob fights at about rank 120.