Guilds, Forge & Weaving
August 13, 2026 · Enael
Some new updates have been pushed today. Once again, sweeping changes can
come with some unexpected behaviour. Anyone helping out with testing will
be awarded QP per find. As things stand I'd say we are in a semi-closed
beta.
Bug Fixes
- Fixed some bugs with apostrophes in emotes (such as writing "it's" being treated as entering speech). Please report if any more issues pop up with targeting and speech in emotes and rpechoes.
- Some more issues with singing fixed, where code never iterated through the entire word count.
- Fixed an issue where liquid containers could not be drunk from after filling.
- Fixed an issue where liquid containers couldn't be picked up after being dropped. Any liquid containers still showing this issue can be safely destroyed, an imm can generate a new one for you or give you the silver for one.
- Fixed an issue with banking your coin taking a little off the top and swallowing the money. The 5% fee does still get charged, though.
- Fixed an issue with taxes being mislabeled as fines.
- Fixed issues with mailing immortals, such as it not being free and names being invalid.
- Fixed trailing spaces on players being in a room with the default action.
- Fixed
scan missing a space between a name and character action.
- Fixed
look <direction> being blocked by matching inventory/room keywords. Please report if this still troubles anyone, I can't test every edge case.
- Fixed
citymap ignoring darkness.
- Religion ability removed.
- Fixed ritual list having background color bleed.
- Fixed rank 1 skill gains never sending an echo.
- Summon teach/spell had Aether and Luna swapped, fixed. Same instance in research pooling.
- Fixed demons not attacking when they managed to break a circle.
- Fixed inspiration pool never refilling once it hit exactly 0.
- Fixed traveling quietly dying mid-combat or in the dark. It now halts properly and sends a message.
- Pathfinding no longer routes through open water or hidden exits.
- Wandering NPCs no longer wade into water.
- Fixed inspiration being spent on a skill and then silently failing, eating the pool.
learn forget wasn't checked before the pool converted to rank, fixed.
- Fixed a data loss bug where unowned keys would disappear from inventory on logout.
Admin Goodies
- Cleaned up a few legacy/untethered commands that were superseded by new systems.
- Resolved a conflict between
log and idea log matching.
- 16 missing helpfiles created for immortal commands.
- 21 immortal command helpfiles rewritten or updated.
- MOTDs cleaned up, and broken entries for IMOTD and O/R/M/MPlist cleaned up.
- Deleted traces, bank data, and logic gates for unconverted guilds: Reeves, Knights, Knights Errant, Sisters of St. Celeste, Troubadours.
- Guild system nearly entirely overhauled and made modular. Editing and creating guilds no longer requires fiddling with data files.
- Resolved corrupted data being published in the guildlist command.
- Resets moved into nested submenus in redit. This should make manipulating resets more approachable for builders.
- Documentation rewritten and updated for all builder commands.
Features and Balancing
- Added a kitchen to the Merchants' Guild, stocked with the tools required for cooking and a shopkeeper with some basic ingredients for sale.
- Added a farmstead somewhere in the wilderness with livestock for meat, available for sale if you're not keen on doing the slaughtering and butchering yourself.
- Reworked butchering and skinning to provide species-specific meats and pelts for cooking, and in preparation for the leatherworking overhaul into the new crafting system.
- Blacksmithing reworked into Forge under the new crafting system blueprint, now with about 100 recipes fully fleshed out and strung.
- Weaving reworked into the new crafting system blueprint, with somewhere over 80 recipes fully completed.
- Lowered the barrier of entry into being able to successfully meditate.
- Tightened the amount of void skill accumulated in the Astral, as it should be among the rarer elements, not the most abundant.
- Idea command enabled. Ideas that pass polling and/or are implemented are awarded a QP. Not all ideas can be accepted, for reasons like game philosophy or balancing.
- Guild commands cleaned up and the UX overhauled, to make navigating guild-specific commands simpler.
- Casting spells now adds to that element's and arcanum's pool.
- Doors no longer close over zone resets and reboots. If a door is open, it's because someone opened it at some point in the past.
- Added echoes for changes in the weather, so when it starts raining, you'll know.
- Combat training dummies added to the Mercenaries guild hall.
- Jobs now award bonus silver based on whether you have the relevant ability. A doctor or nurse with treat will earn more than one without, for instance.