Echoes of the Isles

Changelog

Training Fixes & Summoning as Roleplay

Combat and language pooling get a serious buff, demon summoning becomes a full roleplay scene instead of a tick-bark loop, and a wave of weapon and defense skills that weren't training at all get fixed.

Released
Written by
Enael
Changes
46, in 3 sections

Bugs 28 fixes

  • Fixed actions not clearing when a character moves out of a room.
  • Sworn oaths to demons ("I swear I will...") are now checked against what actually happened, not just your word for it.
  • Fixed evocation, ritual casting, and invocation training your magic abilities far less than intended, some spells were training nothing at all.
  • Fixed several combat skills (sword, mace, polearm, shield, disarm, flail) not training unless you had a matching background.
  • Defend and lunge now actually train the relevant defense skill when used.
  • Fixed missile weapon (bow/throwing) skills never training against another player.
  • The training dummy no longer calls you a "punk" indefinitely after a friendly sparring match.
  • Fixed a demon's circle-breaking attempts being far more dangerous than intended, circles now hold roughly as long as they're supposed to, with a guaranteed pause between attempts.
  • Fixed demons never warning clearly that they're a genuine threat when your circle is weak.
  • Erasing a summoning circle no longer occasionally leaves an invisible duplicate behind.
  • Fixed weekly job payouts and the job reset not landing reliably on the correct day.
  • Fixed RPXP scene-quality indicator (%T) not appearing in the default prompt.
  • Fixed RPXP payouts stopping a few minutes after your last post, even mid-scene, a long, thoughtful pose now keeps paying for the whole scene.
  • Fixed an issue where emoting while possessing an NPC would not parse through the standard emote handler.
  • The physician in the clinic now greets a wounded arrival once, instead of spamming.
  • Fixed metallurgy's frame being out by a few characters.
  • Fixed metallurgy now showing its category when typing abilities without an argument.
  • Fixed /self plus punctuation doubling the character's name in an emote.
  • Increased inspiration windows so the command without an argument more accurately reports your pool.
  • Fixed several math issues with advantage purchases.
  • Minor helpfile pointer fixes.
  • Improving constitution did not raise max HP, and charisma did not raise appearance. Fixed both, recalculated on login. Some characters' stats may have shifted.
  • Fixed evoke mid-cast killing the thread harmlessly.
  • Fixed Sorcerous Domain referencing an old TI spell.
  • Fixed movement regenerating during combat, it should no longer do that.
  • Fixed dummies actually harming people sparring with them. They now only ever take the guard action.
  • Fixed being able to gain RPXP in chargen by RPing there.
  • Fixed an issue with the Ormadicum race being 12 stat points short of the rest.

Features 13 changes

  • Language pooling during scenes buffed further.
  • Buffed combat pooling to double what it was after the last change.
  • Combat pooling now doubled during scenes, such as when sparring.
  • Summoning now listens to rpechoes, whispers, and emotes, and has changed from a tick-bark system to a complete RP addition. Demons still bark during silence, though.
  • Summoning awards RPXP as you RP with a demon, increased when other players are sharing the scene.
  • In housing, rekey <dir> and rekey <dir> main puts the door back on the main house key for free.
  • When a door goes back to the main key, or is rekeyed a second time, every copy of the old key crumbles.
  • Direction words move you inside the editor. n walks north instead of opening the room name prompt, for instance.
  • Physician wound prices now scale with wound severity.
  • help guilds now opens the Guilds helpfile, and help guild sorcerer opens the Guild Sorcerer helpfile. Duplicates cleaned up.
  • remember now works on demons and other non-players.
  • Forms updated to give more benefits to summoning rank. help summon open to all sorcerers, forms locked behind the Path of Demons.
  • Aliased stop to halt.

Admin Goodies 5 for staff

  • pool <name> now shows the correct training threshold for the character being inspected, not the immortal doing the inspecting.
  • Trickle-style ability pools too small to show under the old display threshold now show dimmed instead of vanishing, so "am I actually learning this?" has an honest answer.
  • Intro approve now immediately applies the player's short desc.
  • Expanded the award command.
  • Added forms [player] to view a player's Forms of Address.