Update Friyay
September 11, 2026 · Enael
End of week updates!
Bugs
- Fixed
improve not updating HP/MV/Appearance depending on the stat you improved. May require a relog when doing so alongside advantages.
- Removed dead rows for old stances in combat.
- Titles will no longer show next to a character in the room.
- RPXP status now only shows if you have actually contributed to a scene and are actively gaining it, instead of just being present.
- You can no longer learn master an ability you do not know.
- Fixed perfume being permanent on relog, it now purges on bathing.
- Fixed an issue with metallurgic statuses appearing sooner than their actual spot in the toxicity range.
Features
- Imbuance given two new ores for use.
- Elemental shield while meditating populates based on current pool in an element.
- Wounds now stack instead of new ones being created on limbs.
- Training gain rate and daily cap dramatically increased.
- Two new fields that boost RPXP: having an action set, and using think in the last cycle. Max RPXP gain increased from a bonus 90% to 120%.
- Minor Wyrd now echoes to the caster without breaking when they move through it.
- Encumbrance from armor now spread across all worn pieces instead of just the torso.
- Recipes that have 20+ ingredients for one item now just say "any <basic type, like fish>".
- Food items in the cook check now show the nourishment levels they award when eaten.
- Treat minigame reinstated and helpfile updated. Now with a VI-friendly mode.
- New mini craft called Medicine created, where a doctor can create poultices for elemental wounds, and maybe even a drug or two. Will be expanded upon later with the introduction of poisons.
escape now allows a direction, escape <dir> <emote> to immediately move a room if it succeeds and disengages combat.
- RPXP presence ramp was retuned to provide better results after the latest change.
- Golden orb line prints again for spells won by killing astral creatures during meditation.
Player Housing
- Editor layout and style changed to more closely resemble immortal editors.
- You can now add windows to a home, and indicate the window's direction. Movement in that direction echoes to whoever watches it.
- Clay oven added to the permanents list.
- Lights added to permanents, and are automatically lit at night.
- All permanents can be customized the same way that keys can, including new ones.
- Custom exits are now possible, subject to policy.
- Housing plots no longer allow a down exit to be used. Reasoning for this soon(tm).
- Rooms can now be unlinked from each other in the editor.
- Doors are no longer added by default to new rooms.
- Doors can be removed from exits for free.
- For 250 silver, doors can be made harder to lockpick.
- New travel destination added:
home. This will have your character attempt to navigate and travel to the first room of your player home, usually the garden.
citymap can now be used from within a house, if you are the owner.
Admin Goodies
- Bug numbers are now static.
- Bug output changed to be able to list 100+ entries without a buffer overflow.
- Applied the above to typos and ideas as well.
stat <char> now shows raw affect rows with remaining ticks.
flag char <name> plr dirty added. Makes someone dirty.