Echoes of the Isles

Changelog

Update Friyay

Wounds now stack instead of piling up as separate injuries, the Treat minigame returns with a VI-friendly mode, and player housing gains windows, lights, and a clay oven.

Released
Written by
Enael
Changes
39, in 4 sections

Bugs 7 fixes

  • Fixed improve not updating HP/MV/Appearance depending on the stat you improved. May require a relog when doing so alongside advantages.
  • Removed dead rows for old stances in combat.
  • Titles will no longer show next to a character in the room.
  • RPXP status now only shows if you have actually contributed to a scene and are actively gaining it, instead of just being present.
  • You can no longer learn master an ability you do not know.
  • Fixed perfume being permanent on relog, it now purges on bathing.
  • Fixed an issue with metallurgic statuses appearing sooner than their actual spot in the toxicity range.

Features 14 changes

  • Imbuance given two new ores for use.
  • Elemental shield while meditating populates based on current pool in an element.
  • Wounds now stack instead of new ones being created on limbs.
  • Training gain rate and daily cap dramatically increased.
  • Two new fields that boost RPXP: having an action set, and using think in the last cycle. Max RPXP gain increased from a bonus 90% to 120%.
  • Minor Wyrd now echoes to the caster without breaking when they move through it.
  • Encumbrance from armor now spread across all worn pieces instead of just the torso.
  • Recipes that have 20+ ingredients for one item now just say "any <basic type, like fish>".
  • Food items in the cook check now show the nourishment levels they award when eaten.
  • Treat minigame reinstated and helpfile updated. Now with a VI-friendly mode.
  • New mini craft called Medicine created, where a doctor can create poultices for elemental wounds, and maybe even a drug or two. Will be expanded upon later with the introduction of poisons.
  • escape now allows a direction, escape <dir> <emote> to immediately move a room if it succeeds and disengages combat.
  • RPXP presence ramp was retuned to provide better results after the latest change.
  • Golden orb line prints again for spells won by killing astral creatures during meditation.

Player Housing 13 changes

  • Editor layout and style changed to more closely resemble immortal editors.
  • You can now add windows to a home, and indicate the window's direction. Movement in that direction echoes to whoever watches it.
  • Clay oven added to the permanents list.
  • Lights added to permanents, and are automatically lit at night.
  • All permanents can be customized the same way that keys can, including new ones.
  • Custom exits are now possible, subject to policy.
  • Housing plots no longer allow a down exit to be used. Reasoning for this soon(tm).
  • Rooms can now be unlinked from each other in the editor.
  • Doors are no longer added by default to new rooms.
  • Doors can be removed from exits for free.
  • For 250 silver, doors can be made harder to lockpick.
  • New travel destination added: home. This will have your character attempt to navigate and travel to the first room of your player home, usually the garden.
  • citymap can now be used from within a house, if you are the owner.

Admin Goodies 5 for staff

  • Bug numbers are now static.
  • Bug output changed to be able to list 100+ entries without a buffer overflow.
  • Applied the above to typos and ideas as well.
  • stat <char> now shows raw affect rows with remaining ticks.
  • flag char <name> plr dirty added. Makes someone dirty.