Echoes of the Isles

Changelog

Townsfolk, Grips & the Consignment Counter

Some of the townsfolk of Escard now live in homes of their own, the new grip command chooses how you strike, and the Merchants have opened a consignment counter. The forge, leathercraft and weaving make whole suits at once, and decorate sets gems and gold leaf into your things.

Released
Written by
Enael
Changes
76, in 9 sections

The Townsfolk of Escard 2 changes

  • Some of the townsfolk of Escard now live in houses of their own. They go to work in the morning, come home in the evening, light their lamps after dark and sleep in their own beds. Wellspring is their day off. See help townsfolk.
  • The townsfolk who used to wander the streets of Escard are gone. The ones you meet now are on their way to work, home or the tavern.

Combat 10 changes

  • The new grip command chooses how you strike with a sword, dagger, spear, axe or polearm, such as stabbing with a sword or bludgeoning with an axe. See help grip.
  • With a spear or polearm 2 paces or closer to your target (4 with a whip), you now try to step back before you strike. See help attack.
  • If you step in at someone and they parry or block, you are forced back when their weapon reaches further than yours. If it does not, and they know dodge or footwork, they step back from you. See help attack.
  • You can type last in place of a name with attack, dattack, shoot, spar and mattack to attack the last person or creature you attacked. See help attack.
  • The delay command now sets how long a round of a fight waits for you to act, from 1 to 10 minutes. See help delay.
  • Parrying a mace, axe or flail now wears down a metal weapon, the same as blocking one wears down a metal shield. A weapon worn down to nothing breaks. Wooden weapons and shields no longer wear.
  • A weapon's condition now counts in a fight. A sharpened weapon adds to your attacks and loses its edge as you land blows. A worn weapon or shield makes your attacks, parries and blocks weaker. See help sharpen.
  • A spell or other effect that a round of a fight uses up now ends as that round ends.
  • A spar between two players no longer limits how much one fight can teach you.
  • Metallurgy's harden now also lessens every blow that lands on you, by your Mending rank divided by 10.

Crafts 12 changes

  • Every set of armour and clothes the forge, leathercraft and weaving make now has a suit recipe that makes the whole set at once, such as forge bronzesuit or weave woolsuit. See help forge, help leathercraft and help weaving.
  • The new decorate command sets gems, filigree wire, silver or gold leaf, embroidery thread or pressed flowers into things you carry. See help decorate.
  • forge check, leathercraft check and weave check now show the armour class of armour and where it is worn.
  • forge repair now mends tempered steel and diamond-cut steel with their own ores, and no longer takes ironwood for iron.
  • The forge recipes adamantiumbulk, mithrilbulk and dcutbulk have been removed.
  • Modi at the Bellows Forge now sells crates of tempered steel.
  • You can now mine rough emeralds, rubies and diamonds in the deepest parts of the mine under Mount Caelahad. See help mining.
  • A higher treat rank now makes the wounds you treat heal faster. See help treat.
  • Artcraft has a new recipe, glasspillars, for a pair of tall glass pillars. The new forge recipe gatepillars winds them with black iron.
  • The new raise command stands a pair of glass pillars wound with iron upright where you are. See help raise.
  • Runesmiths have a new rune to find.
  • Wyrdweaving has a new pattern, the glowstone, and the new throw command. See help throw.

Sorcery 1 change

  • Sorcerers have a new spark command. See help spark.

MudForge 4 changes

  • The MudForge map windows draw faster. Update the IslesMUD UI package when MudForge offers it.
  • The glow around the MudForge map windows no longer pulses when you stand by a fire.
  • With see-through maps on, the text behind the map windows is no longer blurred.
  • The IslesMUD UI package no longer has its own MudForge theme. When you update it, MudForge switches you to its Dark theme once. You can pick any other theme after that. The old Echoes of the Isles theme stays in your theme list until you delete it.

The Website 4 changes

  • The website has a new Recipe Index. It lists every recipe in nine crafts and where to get each tool and material.
  • The website has a new Ability Index. It lists every ability, the statistics you need to start it and the backgrounds that favour it.
  • The website's Metallurgy page now says what each school does, with its numbers.
  • A changelog's Combat and Crafts links at the top of the page now go to those sections.

Other Changes 14 changes

  • The Merchants have opened a consignment counter in the Chamber of Commerce. Leave things with the clerk at your own price with vend. When one sells, the Merchants keep 15% and the rest goes into your bank account, even if you are away. See help vend.
  • Wyld games you play to the end now earn Wyld marks, up to 30 a week. Each week Mirren the card dealer sends you booster packs for your marks, sometimes with a rare card. See help wyld marks.
  • Some field book entries now need you to find the animal or thing in two different parts of the world, such as the strand and the eastern hills. The entry names the place where you first found it.
  • The history command now keeps the last 100 lines of each channel, and the lines are still there after the game reboots. history ooc 20 shows only the newest 20. See help history.
  • search is the new name for quarter, which still works. When a search finds something, it shows in shades of gold when you see the room again. See help search.
  • effects now does the same as affects.
  • intro [description] now sets your short description at once, with no wait for staff. See help intro.
  • Anyone you name in a hemote with a /target always sees it, and everyone who sees a hemote sees (hidden) in front of it. See help hemote.
  • After you leave the house or shop editor, you have an hour to change a room you paid to change again for free. See help house.
  • You no longer get hungry or thirsty during character creation.
  • Good and bad luck charms now feel the same when you put them on.
  • The Librarian job's preferred skill is now Language in place of research.
  • The dominate command has changed. See help domination.
  • help closing step has been updated.

Bugs 19 fixes

  • When a creature is sleeping, resting or sitting, its line in the room now starts with a capital letter.
  • You can ingest a remedy or a herb when you are full, such as an antidote after a meal.
  • Wild animals no longer run low on endurance from wandering.
  • You can remember a creature that staff are playing.
  • When you forage something you cannot carry, the message now names it properly.
  • Furniture you set down in your house no longer moves when the game reboots.
  • The seawind wyrdweaving pattern now names the four oils it takes.
  • Shaped living metal on the ground now has a line of its own in the room.
  • Flat of the Blade and the Path of Steel drills have been fixed.
  • You can now make charcoal from rough-cut aetherspire logs.
  • The apricot stone, the oat grain and the sheet of puff pastry dough have their names fixed.
  • Staves now make crushing wounds.
  • passthrough now walks you over to a closed door that is out of reach before it takes you through.
  • Smelling salts no longer say someone woke up when they stayed unconscious.
  • You no longer leave a corpse when you wake up at the clinic, such as after poison or a herb.
  • A player killed by another player's follower now always leaves a corpse.
  • project give now tells you when the project number is wrong. The first number after give is the project's number, as in project give 2 10 plank.
  • A search that finds a hidden exit no longer also says it found nothing.
  • When someone hidden avoids your search, you no longer miss someone else the same search found.

Admin Goodies 10 for staff

  • The new household command founds and runs the townsfolk households. The commands are in the Imminfo of help townsfolk.
  • Every line said on a channel that has a history, immtalk and idt included, is written to a file in log/channels/ on the server with the name of the character who said it. The files are listed in the Imminfo of help history.
  • history idt shows the Immortal Guild channel's lines.
  • Staff no longer get dirty, or covered in blood and gore, by themselves. See the Imminfo of help bathe.
  • You can now award a player who has been idle. award still skips anyone who is AFK.
  • intro history lists the last 100 short description changes, with the old and the new one. intro approve, reject, redo and remove are gone. See the Imminfo of help intro.
  • intro [name] [description] now picks the player with exactly that name before anyone whose name starts with it.
  • The new ferry command turns the Wind Catcher, the ferry between Escard and Avnium, on and off. It stays off until you turn it on. See the Imminfo of help ferry.
  • At the consignment counter, vend all lists every item with the name of its seller, and vend take takes anyone's item. See the Imminfo of help vend.
  • free now works outside the editors: redit free, oedit free, medit free and mpedit free list the next 30 free vnums in the zone you are standing in. So do rlist free, olist free and mlist free. mpedit has free inside the editor too.